Route
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Courses

Fundamentals
  • Projects
  • Patches
  • Nodes and faceplates
  • Pins and cables
  • Modules
  • Samples and sequences
  • How a patch runs
  • The library
  • Prompts and agents
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Courses

9 lessons on how Route works. Read them in order.

Fundamentals

The vocabulary Route uses, and how the pieces fit together. Start here.

  1. Projects The document you work in, and the tree of material inside it.
  2. Patches A graph of nodes and cables, and why one idea covers both an oscillator and a whole instrument.
  3. Nodes and faceplates One instance of a module, sample, or sequence on the canvas, and the controls drawn on its face.
  4. Pins and cables Three kinds of signal, each drawn in its own colour, and pins that only accept their own kind.
  5. Modules The only thing in Route that makes or changes signal, written in Cmajor.
  6. Samples and sequences The other two kinds of material a project holds, each with its own editor and its own node.
  7. How a patch runs What happens between changing a patch and hearing it, and why there is no interpreter in the middle.
  8. The library Installed material and the community catalog in one browser, addressed by content hash.
  9. Prompts and agents Change a node by describing it, or let an external agent drive Route over MCP.
Route

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